My droid is finished!
I made a composition with three of them on Marmoset Toolbag 2, hope you like it :)
High resolution image here
Step by step on my facebook page here
Next comes their gun!
27 de dezembro de 2014
5 de novembro de 2014
New Artwork in Progress - Star Wars Battle Droid
I've been working on something new. I'm sure you'll easily recognize it from a certain famous sci-fi saga!... :)
I have just finished the high-poly model, next in line is the low-poly.
The process is being updated on my facebook page [link], take a look and leave some likes and comments! :D
I have just finished the high-poly model, next in line is the low-poly.
The process is being updated on my facebook page [link], take a look and leave some likes and comments! :D
17 de agosto de 2014
30 de janeiro de 2014
Red Light 2047
It is finally finished!
Ladies and gentlemen, I present to you "Red Light 2047"
And this is the original 2D concept by Mitchell Mohrhauser.
Be sure to visit his [website] and [cghub]! Prepare to be amazed :)
Also, you can check the "step by step" at my [facebook] page!
Keep 'em likes and comments coming! :)
Ladies and gentlemen, I present to you "Red Light 2047"
And this is the original 2D concept by Mitchell Mohrhauser.
Be sure to visit his [website] and [cghub]! Prepare to be amazed :)
Also, you can check the "step by step" at my [facebook] page!
Keep 'em likes and comments coming! :)
7 de novembro de 2013
Personal Artwork In Progress
I have been working on a new 3D environment on my free time and posting the WIPs on my facebook page as I advance. It's been already a few months since I started, but I still wanted to share the [[link]] with you and hopefully get some more likes and comments :3
This is the latest WIP, a bait to draw your attention:
Click the image for full resolution ;)
This is the latest WIP, a bait to draw your attention:
Click the image for full resolution ;)
22 de junho de 2013
MotoGP 13
So I finally got a job in the videogames industry! I started working in November at Bigmoon Interactive Studios, a portuguese company just 4 km away from home. I was called to join a new art team, which was going to be collaborating with an Italian company, Milestone, in the creation of 3D assets for a racing game, MotoGP 13. And so I worked for a couple months for this game, modeling high and low polys of a few motorbikes, along with their textures.
MotoGP 13 was released yesterday and so I am finally able to speak about it and show you some stuff :)
The whole 3D team worked a lot on all 4 bikes our studio delivered for the game, but each person in the team was originally addressed to a certain bike, and so each bike was most worked by its respective artist. The Honda RC213V (featured in the first two screenshots below the PS3 cover) was one of the bikes we made at Bigmoon. The green Honda FTR in the third screenshot was the one addressed to me, so that one's my baby!
© 2013 Milestone Srl - All rights reserved
MotoGP 13 was released yesterday and so I am finally able to speak about it and show you some stuff :)
The whole 3D team worked a lot on all 4 bikes our studio delivered for the game, but each person in the team was originally addressed to a certain bike, and so each bike was most worked by its respective artist. The Honda RC213V (featured in the first two screenshots below the PS3 cover) was one of the bikes we made at Bigmoon. The green Honda FTR in the third screenshot was the one addressed to me, so that one's my baby!
© 2013 Milestone Srl - All rights reserved
22 de outubro de 2012
Tribute To Marvel
The 30th September was the deadline for a 3D Modeling Contest at CGHub, which I took part of. "Tribute to Marvel" was the theme and I opened a poll on Facebook, where my "followers" could vote for the character I would be modeling. Cyclops was their choice and this is the result I achieved:
The first version is the one requested for the 3D Contest, where no texturing would (supposedly) be considered for voting. I made the colored version after the deadline, just for the sake of completing the artwork.
This was a chance for me to give ZBrush one more try, do some organic modeling work, as that's one area I'm not very good at, and experiment with zsphere rigging for the first time for posing characters.
The first version is the one requested for the 3D Contest, where no texturing would (supposedly) be considered for voting. I made the colored version after the deadline, just for the sake of completing the artwork.
This was a chance for me to give ZBrush one more try, do some organic modeling work, as that's one area I'm not very good at, and experiment with zsphere rigging for the first time for posing characters.
Subscrever:
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