I have been working on a new 3D environment on my free time and posting the WIPs on my facebook page as I advance. It's been already a few months since I started, but I still wanted to share the [[link]] with you and hopefully get some more likes and comments :3
This is the latest WIP, a bait to draw your attention:
So I finally got a job in the videogames industry! I started working in November at Bigmoon Interactive Studios, a portuguese company just 4 km away from home. I was called to join a new art team, which was going to be collaborating with an Italian company, Milestone, in the creation of 3D assets for a racing game, MotoGP 13. And so I worked for a couple months for this game, modeling high and low polys of a few motorbikes, along with their textures.
MotoGP 13 was released yesterday and so I am finally able to speak about it and show you some stuff :)
The whole 3D team worked a lot on all 4 bikes our studio delivered for the game, but each person in the team was originally addressed to a certain bike, and so each bike was most worked by its respective artist. The Honda RC213V (featured in the first two screenshots below the PS3 cover) was one of the bikes we made at Bigmoon. The green Honda FTR in the third screenshot was the one addressed to me, so that one's my baby!
The 30th September was the deadline for a 3D Modeling Contest at CGHub, which I took part of. "Tribute to Marvel" was the theme and I opened a poll on Facebook, where my "followers" could vote for the character I would be modeling. Cyclops was their choice and this is the result I achieved:
The first version is the one requested for the 3D Contest, where no texturing would (supposedly) be considered for voting. I made the colored version after the deadline, just for the sake of completing the artwork.
This was a chance for me to give ZBrush one more try, do some organic modeling work, as that's one area I'm not very good at, and experiment with zsphere rigging for the first time for posing characters.
In the past month of April, when sending job applications everywhere, 2K Czech, creators of the famous videogames Mafia, asked me to take two Art Tests, which I apparently failed. In any case, I think I did a good job, and thought I'd share my results with you.
The first test consisted in modeling and texturing a Volkswagen Beetle car using given reference photos, having to keep the number of triangles under 5,000 tris for its geometry:
The second test was about creating, texturing and lighting the model of a back part
of a house and a yard according to a given description, keeping the number of triangles under 25,000:
They did not quite actually say that I failed, they just said they did not want to continue the selection process with me, so yeah, they didn't give me the opportunity to fix anything they might not have liked. Hope you like these, though :)
With Scott's permission to model the concept above, I started the project, but it soon went into the drawer, and there it stood for a long time, as a few more urgent projects got in the way. Also, I didn't have any idea of what background I could create for the podship, so I kept postponing its publishing. But yesterday I finally decided to use Vue for the background and managed to create these two images: